Interactive Learning

vocab games

Themes · Idioms · Collocations · Phrasal Verbs in English

Warm up games · icebreakers · revision · self-study

Ideas and tips for using them

  1. Classroom gameshow — project the game onto the board with the teacher (or one of the students) as the host/presenter.
  2. Board game — ideally on a tablet, but a phone or computer works too. One device goes on the table between a pair or group of students and is played like a board game.
  3. Homework — assign the game as homework, then open the next lesson with a class competition on the material.
  4. Zoom or online — the teacher and students take turns sharing the screen and being in control of the game.
Why hand over the game?

Games: putting the student in control

In communicative language teaching, the aim is for students to do around 80% of the speaking. Once you've demonstrated a game, hand over the reins and let your students lead.

Research shows this role shift boosts metalinguistic awareness, complex language output, confidence and willingness to communicate.

Students as facilitators produce richer language

Recent research published by Cambridge University Press shows that when students facilitate communicative tasks — explaining rules, giving instructions and managing peers — they produce significantly richer and more complex language. Acting as the “teacher” increases metalinguistic awareness, encourages real-time monitoring of grammar and vocabulary, and strengthens interactional competence.1

Less anxiety, more willingness to speak

A study in Frontiers in Psychology (2021) observed that communicative games substantially boost adult learners’ confidence and willingness to communicate. When students take presenter or teacher roles, anxiety decreases and autonomy increases, creating ideal conditions for spontaneous speaking. This role shift is especially effective in ELICOS contexts, where learners benefit from authentic, low-pressure interaction.2

References

1. Cambridge University Press, Language Teaching — “Game-enhanced language learning.” cambridge.org

2. Frontiers in Psychology (2021). frontiersin.org


Free Online Vocabulary Games for English Class


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